bmax2D collision lib

BlitzMax Forums/BlitzMax Programming/bmax2D collision lib

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Just a note... I kinda prefer making my own collision shapes and this is one problem I have with pixel perfect.

This is because for playability's sake you often want a shape that is "fair" rather than super-accurate. In classic shootemups and platform games, the platforms would have a little extra room for you and in shootemups, the player's collision mask would be slightly smaller so you could just squeeze through...