Just a note... I kinda prefer making my own collision shapes and this is one problem I have with pixel perfect.
This is because for playability's sake you often want a shape that is "fair" rather than super-accurate. In classic shootemups and platform games, the platforms would have a little extra room for you and in shootemups, the player's collision mask would be slightly smaller so you could just squeeze through...
This is because for playability's sake you often want a shape that is "fair" rather than super-accurate. In classic shootemups and platform games, the platforms would have a little extra room for you and in shootemups, the player's collision mask would be slightly smaller so you could just squeeze through...