But alpha blending was fast enough previously to be used( PS2, xbox), but now it seems we can't.
Its not just me saying this, the programmers and technical artists at work are feeding me this stuff as well as other artists/programmers from other companies
seems that in practise we are told that 'alpha test'( 1 bit aplha) is useable sparingly, but alpha blending is hideously expensive and don't even think about depth sorting as each layer of transparency means the 'whole' scene gets re rendered for each layer.
I am sure ther will have to be a specialised solution written for this problem, but i don't think it will be adressed anytime soon.
Its not just me saying this, the programmers and technical artists at work are feeding me this stuff as well as other artists/programmers from other companies
seems that in practise we are told that 'alpha test'( 1 bit aplha) is useable sparingly, but alpha blending is hideously expensive and don't even think about depth sorting as each layer of transparency means the 'whole' scene gets re rendered for each layer.
I am sure ther will have to be a specialised solution written for this problem, but i don't think it will be adressed anytime soon.