Ideas for Animator

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Oh it's back.
Well I finished the overall stacture I havent tested to much but it looks that it works ok.
Smiff : Capture the frame 24 time in second it's the original idea that comes with the the most file formats ( At least the formats that I have seen )
What I was thinking was to create a system that will update in real time the position of the bones.
This will result that the new position of the bones will use the CPU power to get their new values at evry game loop and the animation can become smouther as the FPS stay hight.
For example if you get 60 fps the animation will be 60 fps and as I am doing it for 2D I hope that this will stay hight.
The keyframe has changed and now it have:
Length:int -> millisecs
Angle:double[] -> for evry bone that had changed in respect with it's parent bone
preAngle:double[] -> that it's just for help to keep track what changes maded.
JointNumber:byte[] -> that it's the position in the array of the Skeleton.

I will open this to the community as I will finish it and make a proper GUI.
As I believe that the community can help to be this idea better and faster.