Frame Tweening/Delta timing in physics wrappers

Blitz3D Forums/Blitz3D Userlibs/Frame Tweening/Delta timing in physics wrappers

You need to lock the physics timing to a constant frame rate (30-60 fps), regardless of the logic/graphics timing. The example above doesn't lock the physics timing.

There's some useful ODE timing info discussed in more detail here...
JV-ODE Physics Thread 6

;)