Wow... a month ago I wrote some "lift" functions (I was putting together a basic fps engine... then when I formatted my HD... the cd I backed it up on was broke X( )
anywho... I had an odd problem...
My parenting system was pretty small... it consisted of the parenting functions and some motion tweening functions I put in to animate the elevators...
The problem I had was that the players angle would slighty jolt to a differant angle when it landed on one of the platforms :S
it was really odd... does anyone know why this would happen with one platform and not another?
I guess it's not important now... (I'll base the new parenting system off this... total rewrite n_n )
but I'd like to know what I could of been doing wrong so I can avoid it in the future
anywho... I had an odd problem...
My parenting system was pretty small... it consisted of the parenting functions and some motion tweening functions I put in to animate the elevators...
The problem I had was that the players angle would slighty jolt to a differant angle when it landed on one of the platforms :S
it was really odd... does anyone know why this would happen with one platform and not another?
I guess it's not important now... (I'll base the new parenting system off this... total rewrite n_n )
but I'd like to know what I could of been doing wrong so I can avoid it in the future