Hmm, I had replied to this thread a week ago, but it looks like it got lost in the server move - so...
Octothorpe - 'How about International Copyright Law? '
Nah-uh - I'd want something a bit more secure.
GNS
Aww, I was just about to post a 'I'm still waiting for that worklog, MadJack!' thread. :]'
Glad to have headed you off at the pass GNS - I had your post in the back of my mind so I thought I should get something out there ;-)
As for a demo - there's still several deep bugs lurking that I need to squash, which cause frustrating crashes occasionally and guess what? - they happen when you blow something up!. I think it's going to be a mission to track them down. As it is I'd rather concentrate on getting the levels finished than going on that mission just yet. Sorry.
As for the old demo -it's 2 years old now. I wouldn't really feel comfortable putting that out again (sorry, again).
Ruz - JohnDevoy
The style's very 'Tron', but there's no Tron-ripped graphics in there. The story is not Tron and there's no characters/textures/models from the film in the game. I don't think Disney has copyrighted the idea of additive blended lines defining 3d geometric shapes either, so I'm not too worried. Ok, so the FCP's obviously a take-off of the MCP, but the model has only a loose resemblence to the film's original and there's no lightcycles, god forbid.
big10p
For a great, free packer, I recommend Blitz Media Linker. It's in the Toolbox.
Thanks for the link big10p. By the way - thanks for your screen interference code. I use it to show when the player's taking splash damage (with a little camera shake), and it works a treat. Thanks again.
Grey Alien
Hope it plays as good as it looks.
I need to get in a round of playtesting before release obviously, but I'm confidant that players (and blitzers in particular) will find it a lot of fun. I 'm at the point now, where I'll fire up a level (when I'm done coding) and the game can still surprise me (in a good way), and make me feel I'm having fun, so I figure that's a good sign. And I've been playing games since the days of the ZX81, so I think I've got a few good and valid ideas about game design.
Thanks for your comments.
Octothorpe - 'How about International Copyright Law? '
Nah-uh - I'd want something a bit more secure.
GNS
Aww, I was just about to post a 'I'm still waiting for that worklog, MadJack!' thread. :]'
Glad to have headed you off at the pass GNS - I had your post in the back of my mind so I thought I should get something out there ;-)
As for a demo - there's still several deep bugs lurking that I need to squash, which cause frustrating crashes occasionally and guess what? - they happen when you blow something up!. I think it's going to be a mission to track them down. As it is I'd rather concentrate on getting the levels finished than going on that mission just yet. Sorry.
As for the old demo -it's 2 years old now. I wouldn't really feel comfortable putting that out again (sorry, again).
Ruz - JohnDevoy
The style's very 'Tron', but there's no Tron-ripped graphics in there. The story is not Tron and there's no characters/textures/models from the film in the game. I don't think Disney has copyrighted the idea of additive blended lines defining 3d geometric shapes either, so I'm not too worried. Ok, so the FCP's obviously a take-off of the MCP, but the model has only a loose resemblence to the film's original and there's no lightcycles, god forbid.
big10p
For a great, free packer, I recommend Blitz Media Linker. It's in the Toolbox.
Thanks for the link big10p. By the way - thanks for your screen interference code. I use it to show when the player's taking splash damage (with a little camera shake), and it works a treat. Thanks again.
Grey Alien
Hope it plays as good as it looks.
I need to get in a round of playtesting before release obviously, but I'm confidant that players (and blitzers in particular) will find it a lot of fun. I 'm at the point now, where I'll fire up a level (when I'm done coding) and the game can still surprise me (in a good way), and make me feel I'm having fun, so I figure that's a good sign. And I've been playing games since the days of the ZX81, so I think I've got a few good and valid ideas about game design.
Thanks for your comments.