bmax2D collision lib

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On the other hand - you could use an external collision
library + build editors to export hulls - giving the best
performance possible...

Which is what I have already with my poly module. I was really interested in the autogeneration of the hull.

Maybe we could trade, my collision code for your autogen stuff. I'm not planning on selling mine anymore so we'll be helping each other out.

My Stuff has :-
* Rect > Rect
* Circle > Circle
* Poly > Line Intersect (Reports intersection)
* Poly > Poly Collision (Reports point of collision)
* Point > Poly

A Poly can consist of 3 to 32768 vertices.