Hmmm.. okay fixing the problem I had to:
- Mouse positions used variables mx and my.
- A quad "mesh" was used instead of a sprite behind the scene.
- Pick modes where changed for planets from poly to sphere.
A quad mesh file was used because for some reason Blitz does not support poly picking on sprites and I couldn't figure out how to set up the box.
- Mouse positions used variables mx and my.
- A quad "mesh" was used instead of a sprite behind the scene.
- Pick modes where changed for planets from poly to sphere.
A quad mesh file was used because for some reason Blitz does not support poly picking on sprites and I couldn't figure out how to set up the box.