Got quite a bit done today :-) Up until about six months ago the way i worked on this project was very unorganised.
I have a BIG list for all work that needs doing...
Not just coding work, artwork, sound effects that need creating/replacing, music etc etc.
As i complete one job, it gets a tick on the list, more jobs get added daily (such as bugs or a feature i might want to add.) I also add commments to the list often, such as a question mark and detailed description for a possible feature that might improve the game etc, that kind of thing.
Managed to get about five things on the list finished off today.
* Final animations (not including cutscene, just default player animations.) over 2 minutes of default animation.
* Player character didn't always get positioned properly on it's cutscene markers...fixed that today.
* Replaced the player "Hurt" and "Death" sounds for better ones...basiclly a case of spending a while going through different sounds, still takes a while.
* Npc's sometimes got stuck in a certain place in scene03, got that squashed.
* Zombie, hurt and death sounds finalised.
* Added gamepad/joystick control options.
The longest job was finishing off the player animations.
But as Red says, it gives you a good feeling every day to get stuff off of the project completed :)
bye,
Lee.
I have a BIG list for all work that needs doing...
Not just coding work, artwork, sound effects that need creating/replacing, music etc etc.
As i complete one job, it gets a tick on the list, more jobs get added daily (such as bugs or a feature i might want to add.) I also add commments to the list often, such as a question mark and detailed description for a possible feature that might improve the game etc, that kind of thing.
Managed to get about five things on the list finished off today.
* Final animations (not including cutscene, just default player animations.) over 2 minutes of default animation.
* Player character didn't always get positioned properly on it's cutscene markers...fixed that today.
* Replaced the player "Hurt" and "Death" sounds for better ones...basiclly a case of spending a while going through different sounds, still takes a while.
* Npc's sometimes got stuck in a certain place in scene03, got that squashed.
* Zombie, hurt and death sounds finalised.
* Added gamepad/joystick control options.
The longest job was finishing off the player animations.
But as Red says, it gives you a good feeling every day to get stuff off of the project completed :)
bye,
Lee.