I Almost Gave Up...

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those are just objects i created in order to test the OO engine i'm working on... they're not part of any game... you sillies, you :)

the game will be written using the engine, i mean, if it still looks like it's capable when i'm done with it...

everything you see in the pics is derived from my tObject 'class'... the Ocean is an instance of the Ocean 'subclass' of tObject 'class'... it wraps a lot of Fredborg's water functionality so that i can use it in the OO engine...

the submarine you see is currently an instance of a something i call the BouyantObject 'subclass'... this subclass expects an Ocean object, and floats or sinks depending on it's bouyancy...

the building is an instance of a what will eventually turn out to be a CShopLevel class... with functionality to have itself loaded and parsed for different child entities which will automatically create instances of classes in the engine... like lights, collision enabled walls and floors... something like what Rob did in his Cube demo a while back...

hey... Thunderbirds were cool... but i liked Super Car



and Fireball XL 500



(check out these sites for some really retro fun stuff http://www.aiai.ed.ac.uk/~bat/GA/supercar-3d.html http://www.aiai.ed.ac.uk/~bat/GA/fireball-xl5.html )

the best...

--Mike