I'm asking if, say, it would be faster to have 100 bullets of the same type, or 20 bullets each of the types bullet1, bullet2, bullet3, bullet4, and bullet5.
I can't see any way that the latter could be faster, but my game can have a lot of onscreen bullets... any other suggestions?
I can't see any way that the latter could be faster, but my game can have a lot of onscreen bullets... any other suggestions?