honestly... You can't just place a point onto it and hope it works. Why don't you step back from it.
That was the reason with this thread.
Obviously there needs to be some reason to be a zombie. So make it a team effort system.
That is the direction I want to take.
'Killing' a zombie returns it to the what it once was, civilian or soldier. If it is a civilian, it then blinks a few turns before it can be interacted with again by the soldiers. However, a zombie can reinfect it during that period.
Sounds like a nice idea... Why on earth didn't I think of that? :P
Soldiers can tap civilians to 'save' them. When saved, they exit the playing field. Soldiers can also use their weapon that is ranged.
Another fine idea.
Guess I should start writing things like this down and do some thinking. Thanks.