if you do a simple scale then a static mesh looks ok, but the rotations are off, left and right hand have opposite rotations, and are often rotated 90 degrees too.
I always get this stuff confused, but anything thats relies on a heirarchy like child local transforms get messed up.
Thats what I have seen so far in the last 3 or 4 attempts I've worked at B3D with various people. Same with torque.
I always get this stuff confused, but anything thats relies on a heirarchy like child local transforms get messed up.
Thats what I have seen so far in the last 3 or 4 attempts I've worked at B3D with various people. Same with torque.