Game design problem

Miscellaneous Forums/General Discussion/Game design problem

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honestly... You can't just place a point onto it and hope it works. Why don't you step back from it. Look at what you have that works, and design something that works with it.

Obviously there needs to be some reason to be a zombie. So make it a team effort system.

'Killing' a zombie returns it to the what it once was, civilian or soldier. If it is a civilian, it then blinks a few turns before it can be interacted with again by the soldiers. However, a zombie can reinfect it during that period.

Soldiers can tap civilians to 'save' them. When saved, they exit the playing field. Soldiers can also use their weapon that is ranged.

Zombies can tap soldiers or civilians, and turn them into more zombies, who don't have a ranged attack but have the added effect of being able to turn civilians and soldiers against into zombies.

In this way... there is a good reason to be either a zombie or a soldier.

The winner is whoever has saved or infected the most civilians after a time frame, or when every civilian is infected or saved who saved the most.