Hey all,
I'm hoping to write an app that is a helper to a rendering engine, and to do so, i need to convert blitz's camera, which has an X,Y,Z rotation to a "Forwards" and "Up" rotation model instead. I'm not exactly a wizard with matrices... would anyone be able to help me out with the conversion? Insight into Field of View as it pertains to the blitz camera would also be really useful!
thanks,
roland
I'm hoping to write an app that is a helper to a rendering engine, and to do so, i need to convert blitz's camera, which has an X,Y,Z rotation to a "Forwards" and "Up" rotation model instead. I'm not exactly a wizard with matrices... would anyone be able to help me out with the conversion? Insight into Field of View as it pertains to the blitz camera would also be really useful!
thanks,
roland