Modified normal mapping. looks awesome.

Miscellaneous Forums/Graphics Showcase/Modified normal mapping. looks awesome.

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I sent another email :)
added a few things, used blend mode 5 to make it stark...like D3, (I preffer the orginal myself tho)
tried my hand at some specular masks .

you can control the brightness with q(brighter) and w(darker) keys.

also theres a differnt lcube with it...really a greyscale version of the normals cube..but you can change its color to have colored lights. and it looks a bit sharper and brighter.

I had some luck with generating the Cube in realtime using the Dot3light code from the forums.

Only lighting a Cube then flipping it and rendering the cubemap. it worked...but you would need a cubemap rendered for each entity , except for directional lights.

Sam