bmax2D collision lib

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Right well - i will try to ensure that AABB are included as
standard - as well as OABB, infact probably jst the OABB, as
its basically the same..apart from OABB is relative to object
orientation..

As for trees & poly buckets - im looking into this, but it
probably wont be part of the initial release.

Im also looking into further optimisation of the generated
polygon + more accurrate tri definitions..there are some
minor issues with the existing system.

sweeping tests - will not exist in the intial release, im not
sure i will be implementing this at any point..but i will keep
it in mind..so movement will not be taken into account for
now anyway.