bmax2D collision lib

BlitzMax Forums/BlitzMax Programming/bmax2D collision lib

Ok..
Im not using trees to handle collisions, so yes its could
potentially be quite slow if a lot of shapes overlap at the
same time - once the intial radius test is done, the polygon
test is called..having said that, it seems more than fast
enough.

Im not supporting moving objects - atleast not with the
initial release. Im basically creating an alternative to the
existing system and adding a few extra collision type
methods - for rays etc...
AABB may be introduced later - but wont be part of the
intial release either....

In short, this is a basic alternative the existing system, not
a fix it all, super duper, every feature under the sun system.
It wont be expensive + it should speedup your 2D games
by a sig amount..I cannot possibly hope to make everyone
happy..

anyway - ill try to get something uploaded soon, thanks
for your interest.