Okay, I'll see how that all comes together. I used that example of building a fjord in L3DT, that looked awesome. So, using that example, that should almost come together in B3D without too many issues. It seems like in the L3DT viewer, vs. duplicating that in B3D would probably involve more than I think, would it not?
Okay, I can see that it exports into .HFF files. However, I'm not too sure how B3D can read HFF when it comes to including those files into redeveloping the terrain and textures into B3D at all, or do you have to "Print Screen" the terrain and the textures you want again? I thought I read in that L3DT thread that those terrain maps could easily be transferred in 100% accurately.
Okay, I can see that it exports into .HFF files. However, I'm not too sure how B3D can read HFF when it comes to including those files into redeveloping the terrain and textures into B3D at all, or do you have to "Print Screen" the terrain and the textures you want again? I thought I read in that L3DT thread that those terrain maps could easily be transferred in 100% accurately.