DX7 SDK says this :
The D3DTEXTUREOP enumerated type defines per-stage texture-blending operations. The members of this type are used when setting color or alpha operations by using the D3DTSS_COLOROP or D3DTSS_ALPHAOP values with the IDirect3DDevice7::SetTextureStageState method.
Which rougly translated to BMAX is
The D3DTEXTUREOP enumerated type defines per-stage texture-blending operations. The members of this type are used when setting color or alpha operations by using the D3DTSS_COLOROP or D3DTSS_ALPHAOP values with the IDirect3DDevice7::SetTextureStageState method.
typedef enum _D3DTEXTUREOP { D3DTOP_DISABLE = 1, D3DTOP_SELECTARG1 = 2, D3DTOP_SELECTARG2 = 3, D3DTOP_MODULATE = 4, D3DTOP_MODULATE2X = 5, D3DTOP_MODULATE4X = 6, D3DTOP_ADD = 7, D3DTOP_ADDSIGNED = 8, D3DTOP_ADDSIGNED2X = 9, D3DTOP_SUBTRACT = 10, D3DTOP_ADDSMOOTH = 11, D3DTOP_BLENDDIFFUSEALPHA = 12, D3DTOP_BLENDTEXTUREALPHA = 13, D3DTOP_BLENDFACTORALPHA = 14, D3DTOP_BLENDTEXTUREALPHAPM = 15, D3DTOP_BLENDCURRENTALPHA = 16, D3DTOP_PREMODULATE = 17, D3DTOP_MODULATEALPHA_ADDCOLOR = 18, D3DTOP_MODULATECOLOR_ADDALPHA = 19, D3DTOP_MODULATEINVALPHA_ADDCOLOR = 20, D3DTOP_MODULATEINVCOLOR_ADDALPHA = 21, D3DTOP_BUMPENVMAP = 22, D3DTOP_BUMPENVMAPLUMINANCE = 23, D3DTOP_DOTPRODUCT3 = 24, D3DTOP_FORCE_DWORD = 0x7fffffff, } D3DTEXTUREOP;
Which rougly translated to BMAX is
PrimaryDevice.Device.SetTextureStageState(D3DTSS_COLOROP,D3DTOP_MODULATE2X) And or.... PrimaryDevice.Device.SetTextureStageState(D3DTSS_ALPHAOP,D3DTOP_MODULATE2X)