there are b3d loaders around, but none of them transpose the left handed .B3D files to GL's right handed system correctly with proper local child rotations.
Thats the problem were having with Bmax at the moment. copying and rotating meshes and nodes ends up with wonky transforms that don't appear in blitz3D.
Thats the problem were having with Bmax at the moment. copying and rotating meshes and nodes ends up with wonky transforms that don't appear in blitz3D.