First off its not quite ready for release, it still needs some
hardcore testing - ive already got a couple of people lined
up for this. I might see i can get some screenshots up
in next day or so..
I have a couple of collision methods still to write, but the
primary shape to shape collision code is quite solid.
The shape generation is automatic - the user sets the
number of points that the polygon should have - 4 is min.
The results from my testing of this feature have been
very good..
Speed - its fast, how much faster than the current bmax
collision system i dont know - i still need to put together
some proper tests - will try to get back to you on this
very soon.
will - i dont quite follow, what exactly is a resolution
vector?
Price - probably about £10 - this needs to be discussed
with the publisher..
sorry i cant give you that much information at the moment,
but despite most of the work having been done..its not
finished.
hardcore testing - ive already got a couple of people lined
up for this. I might see i can get some screenshots up
in next day or so..
I have a couple of collision methods still to write, but the
primary shape to shape collision code is quite solid.
The shape generation is automatic - the user sets the
number of points that the polygon should have - 4 is min.
The results from my testing of this feature have been
very good..
Speed - its fast, how much faster than the current bmax
collision system i dont know - i still need to put together
some proper tests - will try to get back to you on this
very soon.
will - i dont quite follow, what exactly is a resolution
vector?
Price - probably about £10 - this needs to be discussed
with the publisher..
sorry i cant give you that much information at the moment,
but despite most of the work having been done..its not
finished.