I think a contributing factor of the adventure game dying out was the budget software labels and also the many adventure game writing sytems.
Alternative Software were a big culprit - they constantly said they did not want adventure games written with GAC, Quill, PAW, etc - yet they constantly published them. The budget labels were pumping out so many games that all played similar (because they were written with authoring systems).
I worked hard at trying to match the big boys - Beam Software, Magnetic Scrolls, Level 9, etc to find the market had gone.
However, all turned out well. The industry discovered the path of games like Dungeon Master and Eye of the Beholder which led us to the likes of Morrowind and Gothic. This was a new journey for me - suddenly, I went off adventure games and wanted to do something like Eye of the Beholder. Then along came "Carmack" and spoilt things.
However, all turned out well, when Daggerfall Larged onto the scene.
Soon (next month) I will be relishing in Oblivion.
Alternative Software were a big culprit - they constantly said they did not want adventure games written with GAC, Quill, PAW, etc - yet they constantly published them. The budget labels were pumping out so many games that all played similar (because they were written with authoring systems).
I worked hard at trying to match the big boys - Beam Software, Magnetic Scrolls, Level 9, etc to find the market had gone.
However, all turned out well. The industry discovered the path of games like Dungeon Master and Eye of the Beholder which led us to the likes of Morrowind and Gothic. This was a new journey for me - suddenly, I went off adventure games and wanted to do something like Eye of the Beholder. Then along came "Carmack" and spoilt things.
However, all turned out well, when Daggerfall Larged onto the scene.
Soon (next month) I will be relishing in Oblivion.