A non-recursive way would be to store the master mesh in every child meshes entityname ...
nameentity( child , mastermesh )
Then straight away you know the master by ...
mastermesh = entityname( child )
Obviously this would be screwed if you already used the entityname for something else.
Stevie
nameentity( child , mastermesh )
Then straight away you know the master by ...
mastermesh = entityname( child )
Obviously this would be screwed if you already used the entityname for something else.
Stevie