Getting a possible parentwithout getting an error

Blitz3D Forums/Blitz3D Programming/Getting a possible parentwithout getting an error

A non-recursive way would be to store the master mesh in every child meshes entityname ...

nameentity( child , mastermesh )

Then straight away you know the master by ...

mastermesh = entityname( child )


Obviously this would be screwed if you already used the entityname for something else.

Stevie