Can TerraGen Worlds be used in Blitz 3D Programs?

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Yeah, maybe Jams' suggestion may be a little better, since you are using Blitz 3D's native code for terrain meshes. However, I don't see where you can use multiple textures for the terrain. Like, let's say you added a river or lake to the terrain, and you have mountains and banks on the side. The mountains and banks are made of grass, but to add a water texture, what would you do to add a separate texture for the H2O?