it occured on a GeForce2MX4something... i had put up a mesh that i lightmapped in Gile[s]... a lil trick i use is to add the normal map as texture stage 1 with dot3 option checked, and the regular uvmap as stage 3 (2 is reserved) with mod2x checked...
it looked fine on my GeForceFX 5200 and Radeon9200 machines, but when i ran it on the GeForce2MX system, the textures were flat and washed out...
redoing the same thing with a different mesh without Mod2 on texture stage 3 resulted in a normal display...
on the surface, the fault looked to be the mod2x textures... i dunno for sure...
--Mike
it looked fine on my GeForceFX 5200 and Radeon9200 machines, but when i ran it on the GeForce2MX system, the textures were flat and washed out...
redoing the same thing with a different mesh without Mod2 on texture stage 3 resulted in a normal display...
on the surface, the fault looked to be the mod2x textures... i dunno for sure...
--Mike