Best way to create planet atmosphers?

Blitz3D Forums/Blitz3D Programming/Best way to create planet atmosphers?

I dunno what you hoped to achieve with your comment.

Nothing, I hoped for absolutely nothing. If I had still been in hope, I would have fluffed it and not came right out and said it.

Sorry for being up front about it. Been waiting for it for some time now. Really anxious to see it... But that doesn't mean I have to walk on eggshells does it?

Like I said above, I understand when people are busy, we all are. I even said that I respect him and didnt mean to offend (true on both accounts).

I had thought I made it clear, but perhaps theres a bit of confusion
but dont keep saying "this comming week" or "perhaps this weekend" because deep down, thats a hopeful remark (even though you cover it with a "but no promises")

Seems pretty straight forward to me... A "Still working on it, running into time issues" is plenty good to me. When we keep putting supposed dates on stuff is when people (like me) come back and check (like the morons we are) just to find out that there is another "probably this next tuesday"...

I formally appologize Mustang. From now on I will walk on eggshells and just say what I am supposed to say (in fact, I will take a poll on what everyone thinks my opinion 'should' be and go from there).

I was just trying to give you something cool for free.


Then why are you going all 'Cower'-ized on me for speaking my mind on the matter? I fully plan to give you the pat on the back for it when its done, I guess I'll have to regardless of how well it turns out. Would hate to express any constructive criticing on it in fear of being yelled at.

But I did make an attempt to gather some info a month ago(quoted below) for which I was completely ignored. But your a busy guy, and I'm obviously not (1 wife, 2 kids, and 60 hr a week job), so me comming back here to check on every date you give is my time well spent I guess.
Well, if your not coming through with the demo (yet), and you said you would wait to explain the technique of specular maps till you released it, how about a quick "theory" discussion about it now?


[Bad day at work, please forgive me for anything that came out wrong]