JV-ODE Physics Thread 6

Blitz3D Forums/Blitz3D Userlibs/JV-ODE Physics Thread 6

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This dCylinder problem is exactly what happens. I'll give CCylinder a try, though this will make collisions appear inaccurate. Maybe I could stick to dCylinder and try to limit this "Fly off" manually.

If I manage to get this stable I will let you know and post an example. This could take a week or two due spare time to code.

Jake