This dCylinder problem is exactly what happens. I'll give CCylinder a try, though this will make collisions appear inaccurate. Maybe I could stick to dCylinder and try to limit this "Fly off" manually.
If I manage to get this stable I will let you know and post an example. This could take a week or two due spare time to code.
Jake
If I manage to get this stable I will let you know and post an example. This could take a week or two due spare time to code.
Jake