BlitzMax is a little less user-friendly (and the doc is awful) but a lot more powerful.
You can use OOP techniques which can make large projects easier to 'structure'.
I have BlitzMax and it's quite a steep learning curve if you're a procedural BB user.
For 3D I would stick with B3D.
You can use OOP techniques which can make large projects easier to 'structure'.
I have BlitzMax and it's quite a steep learning curve if you're a procedural BB user.
For 3D I would stick with B3D.