I use max every single day. There's nothing I don't know about it... for me, it is the perfect tool for everything I do.
No offense but you are way out of your depth. You shouldn't even be looking at max until you model really well. I think you do not understand the value of some of the cheaper tools out there. Some are BETTER than the big tools in a lot of ways.
SILO's tools are ON PAR with max and maya's modelling tools. If you can't get your models done right in silo, then you don't have a chance with max which is harder to use, not easier.
There is also a demo of 3dsmax from the discreet site. I would try getting used to it first. But ultimately, I recommend something like silo (you get silo 2 free if you buy now).
And something like fragmotion / milkshape etc for anims... thats your characters sorted out. For levels, a good way is to use something like 3d world studio or cartography shop. Sure it has room for improvement, but importantly, it works really well.
Basically for $200, you could have a very respectable level and character modelling solution which is totally reliable and dependible for .B3D as well as being pro-artist friendly.
Seriously, I think you will turn out better quality stuff with a $250 suite of apps than if you spent $2500!
No offense but you are way out of your depth. You shouldn't even be looking at max until you model really well. I think you do not understand the value of some of the cheaper tools out there. Some are BETTER than the big tools in a lot of ways.
SILO's tools are ON PAR with max and maya's modelling tools. If you can't get your models done right in silo, then you don't have a chance with max which is harder to use, not easier.
There is also a demo of 3dsmax from the discreet site. I would try getting used to it first. But ultimately, I recommend something like silo (you get silo 2 free if you buy now).
And something like fragmotion / milkshape etc for anims... thats your characters sorted out. For levels, a good way is to use something like 3d world studio or cartography shop. Sure it has room for improvement, but importantly, it works really well.
Basically for $200, you could have a very respectable level and character modelling solution which is totally reliable and dependible for .B3D as well as being pro-artist friendly.
Seriously, I think you will turn out better quality stuff with a $250 suite of apps than if you spent $2500!