Danjo, I've looked at the example you pointed me at, Iv'e never seen Blitz3D look like fortran before.
If you could simplify I'd appreciate.
So far the only way I think I can make this work correctly with my proggy (engine?) is to make an entity box ( not collsision! ) around the lift and check if the player is completely within it, and if so the parenting remains hence the player moves with the parent.
Wierd thing is this leads me to another ( yes more ) requests for updates ( perhaps ? , check you guys first ).
If and when a collision takes place wouldn't it be nice to specify which thing moves out of the way ? and how?
If you could simplify I'd appreciate.
So far the only way I think I can make this work correctly with my proggy (engine?) is to make an entity box ( not collsision! ) around the lift and check if the player is completely within it, and if so the parenting remains hence the player moves with the parent.
Wierd thing is this leads me to another ( yes more ) requests for updates ( perhaps ? , check you guys first ).
If and when a collision takes place wouldn't it be nice to specify which thing moves out of the way ? and how?