3drad??? Am i right?? ;)
Vorderman and Muzzer were, right just plain ol b3d.
(does anyone know how to Extract a md5 with anims intact?)
First off, some of the normals are little messed up ...Fattys neck and shirt for example, this seems to be a problem with the Exporter (seems to be exporting tri Strips)
I used the normalizing cubemap and a lighting Cubemap. I redid the Normalmaps a bit , d3 uses the polybump style normalmap and a heightmap for "bumpiness" so I normalized and combined them.
This lost some detail overall, so not as sharp as in doom3.
Also the Lack of Specular is good/Bad depending on who you ask.
If you thought D3 was "just to plastic looking" then its probably good.
Paolo , low poly 1200(bernie)-1400(fatty) , thats where the normal maps come in. They do work even if its bit washed out next to Doom3. For example, the eyesockets , fattys double chin and the wrinkles in the clothes all just normalmap.
The main disadvantage is lighting, you can probbaly get 3 lights into a cubemap but they need to be distant light (Sun or moon for example) and control the intensity but setting the models color (entitycolor)
and ofcourse they are static.
But there are advantages...while not animated here I can still Render 50 of them and stay above 300 fps
I wasnt really trying to even look like doom3, I just used the models to see what properly mapped models would look like, becuase My own were very ugly..heh
I think they rendered well for Dx7 :)
edit: paolo , you can open the Doom3 paks in winrar/winarj ect :)
Sam
Vorderman and Muzzer were, right just plain ol b3d.
(does anyone know how to Extract a md5 with anims intact?)
First off, some of the normals are little messed up ...Fattys neck and shirt for example, this seems to be a problem with the Exporter (seems to be exporting tri Strips)
I used the normalizing cubemap and a lighting Cubemap. I redid the Normalmaps a bit , d3 uses the polybump style normalmap and a heightmap for "bumpiness" so I normalized and combined them.
This lost some detail overall, so not as sharp as in doom3.
Also the Lack of Specular is good/Bad depending on who you ask.
If you thought D3 was "just to plastic looking" then its probably good.
Paolo , low poly 1200(bernie)-1400(fatty) , thats where the normal maps come in. They do work even if its bit washed out next to Doom3. For example, the eyesockets , fattys double chin and the wrinkles in the clothes all just normalmap.
The main disadvantage is lighting, you can probbaly get 3 lights into a cubemap but they need to be distant light (Sun or moon for example) and control the intensity but setting the models color (entitycolor)
and ofcourse they are static.
But there are advantages...while not animated here I can still Render 50 of them and stay above 300 fps
I wasnt really trying to even look like doom3, I just used the models to see what properly mapped models would look like, becuase My own were very ugly..heh
I think they rendered well for Dx7 :)
edit: paolo , you can open the Doom3 paks in winrar/winarj ect :)
Sam