3D math question

Blitz3D Forums/Blitz3D Programming/3D math question

actually, I'm basing the language off of FPS Creators scripting language. It's super easy and very simple to implement without having to write an entire c style script parser.

This is currently working in my game.

You write a text file that looks like this;

:radarrange=10,radarviewangle=90
:enemyseen:state=1
:enemynotseen:state=0

:state=0:rotateright
:state=1:movefore

basically the commands between the first set of colons is the condition and the rest is the action. So...

:enemyseen,state=1:rotateright,movefore

this means that if the condition "enemyseen" and "state=1" then execute anything after the second colon.

It's working perfectly so far.