sweet. i posted something in your other thread but it appears to be deleted ?
Anyway was wondering how hard do you tihnk your behaviours/path stuff would be to use in the irrlicht 3d engine wrapper (irrB3D version). From the quick glance I notice it's alot like OpenSteer from Craig Reynold which is nice, but I notice a few hardcoded 2d graphics bits in there. So for something that plays as a 2d game (eg rpg) but uses 3d meshes could it be used? Thanks
Anyway was wondering how hard do you tihnk your behaviours/path stuff would be to use in the irrlicht 3d engine wrapper (irrB3D version). From the quick glance I notice it's alot like OpenSteer from Craig Reynold which is nice, but I notice a few hardcoded 2d graphics bits in there. So for something that plays as a 2d game (eg rpg) but uses 3d meshes could it be used? Thanks