MD2?

Blitz3D Forums/Blitz3D Beginners Area/MD2?

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That 4096 triangle limit applies to Quake II. Blitz3D can handle more than that, I guess.
MD2 uses vertex morphing for animation, so there are more opportunities for vertex animation than in the other formats. (3d-Pacman/Waterdrops for example)

The most important limit imho is, that there aren't any surface-commands available for MD2(like LightMesh, UpdateNormals, Vertexcoords...).