whatever works for you... as for me, i'm gonna make a game with this... just to see if it really is usefull... if i had a current BMax license, i would've whipped up the same thing in that, for 2D...
hey, tell me, how do you plan to implement your 3D stuff in BMax for your 3D engine... direct OpenGL calls?
--Mike
hey, tell me, how do you plan to implement your 3D stuff in BMax for your 3D engine... direct OpenGL calls?
--Mike