Well, I've played a few recent shmups lately, and reflexive tends to put some good shooters on there. My main issue with new shmups is just how easy (and boring) shmups can be with mouse control. Maybe I'm one of those rare peeps that can pwn a game with a mouse as opposed to keyboard and gamepads (even though I grew up on keyboard and gamepads). BUT, I've found games to be almost 300% easier with the mouse (take Absolute Blue for instance)
In Absolute Blue, it is very challenging and adrenaline-rushing in the NORMAL difficulty level to play with a gamepad. If I play Absolute Blue with a mouse, I am so capable of dodging everything and flying around obstacles that I beat the game in a few hours in the HARDEST difficulty level. Even with 9+ lives remaining!!! My take is that mouse-control can completely ruin a game, and cause it to be way too easy.
However, with the casual market being completely handicapped to the mouse (in majority anyways) I've put mouse control in my game. Here's my take on it: Instead of building the game around keyboard/gamepad controls, I will build the game around the mouse. Thus, the game will be challenging WITH the mouse, but even more challenging (and insane) with gamepad and keyboard (atleast for me)
Does anyone else notice that the mouse can make a game TOO easy? It even makes games boring!!! I played "Turtle Bay" with the mouse and it was SO boring that I almost uninstalled it. But then I used gamepad isntead (the game got a LOT harder, and FUN!!!) Again, the mouse made my turtle capable of spinning or flipping on a dime (with easy control) where the gamepad or keyboard I actually TURNED (remindimg me of the good ole SNES days)
GEO Wars would probably be way too easy with a mouse (sidelining a little) so I would recommend Wiebo not to add mouse despite what some peeps say.
Crimsonland is a game that was designed FOR the mouse, you can tell because how challenging it is WITH the mouse. Even so, I managed to get to it's last episode (halfway through) in a few hours. I really wish the casual market was more challenging.
In Absolute Blue, it is very challenging and adrenaline-rushing in the NORMAL difficulty level to play with a gamepad. If I play Absolute Blue with a mouse, I am so capable of dodging everything and flying around obstacles that I beat the game in a few hours in the HARDEST difficulty level. Even with 9+ lives remaining!!! My take is that mouse-control can completely ruin a game, and cause it to be way too easy.
However, with the casual market being completely handicapped to the mouse (in majority anyways) I've put mouse control in my game. Here's my take on it: Instead of building the game around keyboard/gamepad controls, I will build the game around the mouse. Thus, the game will be challenging WITH the mouse, but even more challenging (and insane) with gamepad and keyboard (atleast for me)
Does anyone else notice that the mouse can make a game TOO easy? It even makes games boring!!! I played "Turtle Bay" with the mouse and it was SO boring that I almost uninstalled it. But then I used gamepad isntead (the game got a LOT harder, and FUN!!!) Again, the mouse made my turtle capable of spinning or flipping on a dime (with easy control) where the gamepad or keyboard I actually TURNED (remindimg me of the good ole SNES days)
GEO Wars would probably be way too easy with a mouse (sidelining a little) so I would recommend Wiebo not to add mouse despite what some peeps say.
Crimsonland is a game that was designed FOR the mouse, you can tell because how challenging it is WITH the mouse. Even so, I managed to get to it's last episode (halfway through) in a few hours. I really wish the casual market was more challenging.