uh w8 w8, are you saying you'll create a new playerclass just for player 2 ?
I'd stick to one class for the 'generic' player, and attach a controls-field to it, some link to some bank or whatever where you can readout the key-config for any player-instance.
Said simpler: each player has a link to some look-up table with key-config.
I'd stick to one class for the 'generic' player, and attach a controls-field to it, some link to some bank or whatever where you can readout the key-config for any player-instance.
Said simpler: each player has a link to some look-up table with key-config.