In my little game demo, I have several goblins that move about and follow the player when he comes into range, and they're all able to stop within a certain distance of the player. The problem is that they all seem to merge while they're doing that. Right now, every enemy is in the "enemy" type and they all have a pivot at their feet that controls placement/gravity. I can't figure a way to get each enemy to calculate the distance between each other and stop to allow movement and not have them all jumble into one. Any ideas? Thanks
AI collisions
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