OOP... If You Don't Wanna Hear It From Me...

Miscellaneous Forums/General Discussion/OOP... If You Don't Wanna Hear It From Me...

Red, how can I put this lightly?

You don't have any idea what you're talking about. :)

Without requirements (or even a general idea of what kind of game you're making) you can't decide what classes you'll need. Simply put, you can't orient "nothing" or "everything" into objects. You need a problem. OOP isn't magic, it's just a way to organize things. What are you trying to organize?

Blitz3D is already a game engine capable of making any sort of 3D game.

Add some requirements and your challenge makes sense. For example: a multiplayer FPS with enemies, vehicles, and multiple levels.

If you're going to advocate OOP, please spend some time learning it instead of repeating marketing hype.

P.S. If you want to see the source for my work-in-progress Blitz3D object-based 2d-with-quads platformer I can look for somewhere to host it. You'll never get proper "OOP" in Blitz3D. BlitzMax is capable of it, Blitz3D is not.

P.P.S.
in the long run... whatever you are most comfortable with is the way you should go

In the long run, the best tool for the job is the one you should use. Good luck building a skyscraper without a crane.


FlameDuck: Good point and thanks for the history lesson. I stand corrected: complexity, not size. :)