I'm new to BMX but I did spot in the docs that images to be loaded after the Graphics() call and not before. Tonyg mentions images becoming corrupt. I can only imagine that this is due to the memory area where the images reside is marked as free after a Graphics() call.
The only reason the images may remain usable is because the image pointers still retain their value. It is just that the place they are pointing to is now invalid.
The only reason the images may remain usable is because the image pointers still retain their value. It is just that the place they are pointing to is now invalid.