Graphics issue after switch mode

BlitzMax Forums/BlitzMax Programming/Graphics issue after switch mode

I'm new to BMX but I did spot in the docs that images to be loaded after the Graphics() call and not before. Tonyg mentions images becoming corrupt. I can only imagine that this is due to the memory area where the images reside is marked as free after a Graphics() call.

The only reason the images may remain usable is because the image pointers still retain their value. It is just that the place they are pointing to is now invalid.