How can a bloom-filter not be just a post-process effect? What else can it be? An apple juice processing effect? The closest shader i've seen to per-object effect of that sort is the "fur shader", but making per object bloom would be too unrealistic. So it has to be post-processing. There isn't middle grounds, you know.
Yea, patronising is my middle name :( sorry. At least i know why nobody likes me.
Yea, patronising is my middle name :( sorry. At least i know why nobody likes me.