@rtur
The guy was talking about split-screen ( where each plane had dials and whatnot ) so how is this example relevant and exactly what does this prove?
Not very much is the answer to that. Obviously, hiding all objects before rendering will be faster than asking Blitz to cull them. It doesn't take a rocket scientist to work that one out!
In reality, rather than using Blitz's inbuilt culling system, you would be checking the distance from the camera for each entity before hiding or showing it. Overheads on 1000 objects would likely be slower.
I never said my method would be faster but it's MY preferred method for split screen and IMO more elegant.
Stevie
The guy was talking about split-screen ( where each plane had dials and whatnot ) so how is this example relevant and exactly what does this prove?
Not very much is the answer to that. Obviously, hiding all objects before rendering will be faster than asking Blitz to cull them. It doesn't take a rocket scientist to work that one out!
In reality, rather than using Blitz's inbuilt culling system, you would be checking the distance from the camera for each entity before hiding or showing it. Overheads on 1000 objects would likely be slower.
I never said my method would be faster but it's MY preferred method for split screen and IMO more elegant.
Stevie