biped movement transformed back

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within 3DSMAX you should enable ANIM key and then select each keyframe corresponding to MOVEMENT transformation and simply delete it...better way to do this is to go to CURVE EDITOR and easy looking at transformation keys you need (movement transformation keyframes ) and then delete them..of course I dont know whats the hierarchy within your animated model, so basically things I said just now is for root node..but whatever is it, you have to disable/delete movement keys and thats it..