I use The GIMP for all of my image processing.
I previously worked on a fairly large 3D game in Blitz3D and all of the textures I created that needed translucency and transparency were saved as .png with no problems.
Unless there is a different method for loading BlitzMax images then I don't see how that would be the case. But I'll check it again to make sure.
Does anyone else see anything wrong with the partial code I've provided?
I previously worked on a fairly large 3D game in Blitz3D and all of the textures I created that needed translucency and transparency were saved as .png with no problems.
Unless there is a different method for loading BlitzMax images then I don't see how that would be the case. But I'll check it again to make sure.
Does anyone else see anything wrong with the partial code I've provided?