I have a biped animated model which walks some distance.
If i use this in bb3d, the model walks correct but after the animation is finished, it is transformed
back to the old position, so during the animation, the entityx/y/z coordinates are not changed/updated.
What can i do ?
Thanks for any help
If i use this in bb3d, the model walks correct but after the animation is finished, it is transformed
back to the old position, so during the animation, the entityx/y/z coordinates are not changed/updated.
What can i do ?
Thanks for any help