This makes it a bit better, adding a "class" field to the tEngineNode class, so you can tell what kind of object it is:
Overall, I get the feeling this will make my code less manageable. There's a reason C/C++ programmers take ten times as long to get anything done.
Const CLASS_PLAYER=1 Const CLASS_VEHICLE=2 Type tEngineNode Field target:tEngineNode Field vehicle:tVehicle Field player:tPlayer Field class EndType Type tPlayer Extends tEngineNode Method New() player=Self class=CLASS_PLAYER EndMethod EndType Type tVehicle Extends tEngineNode Field speed#=100 Method New() vehicle=Self class=CLASS_VEHICLE EndMethod EndType player:tplayer=New tplayer vehicle:tvehicle=New tvehicle player.target=vehicle If player.target.class=CLASS_VEHICLE Notify player.target.vehicle.speed EndIf
Overall, I get the feeling this will make my code less manageable. There's a reason C/C++ programmers take ten times as long to get anything done.