again Josh... tVehicle should not extend tEngine at this point... or actually at any point... it's too early to even think of tVehicle...
you need to establish the ground rules and doctrines for a generic gameObject first, before you start adding onbjects... then you'll be ready to create a vehicle class from that...
tEngine just has to take care of itself, handle generic app functions such as input and output for example, and anything else you want, depending on how complicated you want the engine to be...
--Mike
you need to establish the ground rules and doctrines for a generic gameObject first, before you start adding onbjects... then you'll be ready to create a vehicle class from that...
tEngine just has to take care of itself, handle generic app functions such as input and output for example, and anything else you want, depending on how complicated you want the engine to be...
--Mike