If you're going bugs not fruit. How about ones that fly in and land for a certain time before flying off again. Or ones that have to be approached from behind, so they dont see you coming, otherwise they'll fly/run off ???
I'm still keen to try out my bomb idea, instead of the fruit, but bugs are definately worth considering too. I quite like the idea of having bugs fly in and out, though - maybe I could have bonus/powerup bugs. :) A looping musical score that increases the tension as your snake gets longer would be ace.
That's a nice idea. TBH I'm not a sound/music person so I haven't even thought about music/SFX yet. I tend to try and put that stuff off until last because I know it's going to be a pain for me to do. :P Seem to remember once seeing a snake game (in 2D) that had pseudo 3D levels, where you could fall through a hole in an upper level onto a lower one - not sure it added much to the gameplay though.
Yeah, I think that would probably over complicate things. Just having simple tunnels and bridges would probably spice things up a bit, though. This would be an awesome freeware game. It's a lot of fun, but the controls took a bit of getting used to, and I'm an avid gamer. I doubt a casual gamer would make it past that initial little barrier.
The controls are a bit of a problem, due to the 360 degree movement, but I couldn't think of a better way. Any ideas? I found I got used to the controls fairly quickly and only press left instead of right (etc.) very ocassionally, and usually only when I make a 'panic' move. I like the grass and I'm an expert ;-)
So does snakey, that's why he's got the munchies! :OThanks for the feedback so far. ;)