OOP... If You Don't Wanna Hear It From Me...

Miscellaneous Forums/General Discussion/OOP... If You Don't Wanna Hear It From Me...

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I don't see a significant difference between the OOP of BlitzMax and the OOP of properly written Blitz3D code:

x#=Entity.x
x#=EntityX(entity)

It's more just the fact that you have objects with properties.

The fact that I am going to be controlling it with Lua scripts means that whatever cool conventions BMax has, I will be doing without them in the end.

Now if only it could compile a dll, that would really be something.